Co-op zombie games usually encourage players to stay together, but SAFE INSIDE is taking that idea much further by making separation potentially permanent. Developed by Broken Chair Studios, SAFE INSIDE is an upcoming first-person zombie shooter where players must fight through hordes of infected while travelling between saferooms across the East Coast of the United States. At first glance, the setup will feel familiar to anyone who has played games like Left 4 Dead. Players move through campaign-style environments, battle large groups of fast-moving infected and encounter mutated creatures with unique abilities designed to exploit weaknesses within the team. However,…
Author: Alex Kirton
WARDOGS is officially heading to consoles, but PlayStation and Xbox players are going to have to wait considerably longer than those playing on PC. Developer BULKHEAD has confirmed that WARDOGS will come to consoles in 2028, giving console players their first clear release window for the large scale tactical shooter. The game launches first on PC through Steam Early Access, with BULKHEAD expecting the Early Access period to last for around one to two years. During that time, the studio plans to expand the game with more content, improve existing systems, refine balancing and make changes based on player feedback.…
The Blood of Dawnwalker has only been out for a matter of days, but developer Rebel Wolves is already looking towards the future of its new dark fantasy RPG series. Following the successful launch of its debut game, the Polish studio has begun recruiting a Lead Writer who will help create what it describes as the “next chapter in the Dawnwalker saga.” The position will see the successful applicant join Rebel Wolves’ Narrative Team and work under Narrative Director Jakub Szamałek, helping shape the story, dialogue, cinematics and wider lore of whatever comes next for the franchise. While Rebel Wolves…
GTA 6 could potentially become the first Grand Theft Auto game that players can complete without killing anyone, with Rockstar revealing new gameplay systems designed specifically to give players alternatives to lethal violence. Rockstar has not confirmed that GTA 6’s entire story can be completed with zero kills, but recent comments from Rockstar North co studio head and head of development Rob Nelson suggest the game will give players significantly more opportunities to avoid taking lives. One of the biggest additions is a new suppressive fire mechanic. Speaking to Famitsu, Nelson explained that players will be able to deliberately fire…
Zombie survival games usually give you a house, bunker or fortified settlement to call home, but Last Harbor is taking a very different approach. In this upcoming open world survival game, your main base is a boat, and keeping it afloat could be just as important as surviving the infected. Developed by tinyBuild, Last Harbor is set across the San Juan Islands in Washington State following a zombie outbreak that has pushed survivors away from the mainland and onto the water. Rather than building a permanent base in one location, players live aboard a vessel that acts as their home,…
I spent around 15 hours with the WARDOGS playtest, and the biggest surprise was just how polished it already felt. For a playtest, I expected the usual problems. Server instability, lag, desync, performance issues and the occasional game breaking bug are usually part of the experience with an unfinished multiplayer game. Instead, across my 15 hours, I had no notable server problems, no noticeable lag or desync, and nothing that seriously affected my experience. That immediately gave WARDOGS a strong foundation, but what kept me playing was the way it handles large scale combat. Somewhere Between Battlefield and Arma The…
Zombie survival games usually put a weapon in your hands and ask you to survive as long as possible. Resilient takes a very different approach, putting an entire settlement under your control while zombies, political unrest and the decisions you make threaten to tear it apart. Currently in development for PC, Resilient is an upcoming colony management and survival strategy game set during the 17th century. Players are responsible for rebuilding civilisation after a zombie outbreak has devastated the world, starting with a small group of survivors and gradually transforming their camp into a functioning settlement. Much of the daytime…
One of PlayStation’s most recognisable dormant franchises could finally be making a comeback, with a new report claiming that a Killzone project is now in the very early stages of production. According to MP1st, Guerrilla Games is working alongside an external studio on what is currently believed to be either a remake or remaster of an existing Killzone title. The project is reportedly still at such an early stage that fans probably should not expect an official announcement anytime soon. Exactly which Killzone game is being brought back remains unclear. The report does not identify a specific entry, although the…
GTA 6 appears to be taking player morality in a very different direction, with Rockstar introducing a Criminal Profile system designed to track not whether Jason and Lucia are good or bad, but what kind of criminals they become. The system has already drawn comparisons to Red Dead Redemption 2’s Honor mechanic, although GTA 6’s version appears to be far less black and white. Instead of rewarding players simply for being good and punishing them for being evil, the Criminal Profile reportedly focuses more heavily on unnecessary violence and how players choose to behave during criminal activity. That distinction is…
Playground Games has confirmed that Fable’s main story will take around 15 to 20 hours to complete, but reaching the end of the campaign will only represent part of what players can do in Albion. Another 15 to 20 hours of side content and open world exploration is expected to be available, while the game’s deeper life simulation systems have been designed to keep players occupied well beyond the main story. That means players who focus on quests could potentially see around 30 to 40 hours of structured content, while those who become invested in building a life for their…