Two of this year’s most talked about releases have arrived within the same window, and the early player numbers paint a fascinating picture of the current gaming landscape.
Slay the Spire 2, the sequel to the hugely influential roguelike deckbuilder from Mega Crit, has launched to an enormous response on Steam. At its peak, the game surpassed 422,000 concurrent players, an extraordinary figure for a strategy title and a clear sign of the franchise’s growing popularity.

By comparison, Marathon, the new extraction shooter from Bungie, debuted with a peak of around 88,000 concurrent players on the same platform.

The contrast between the two launches has quickly become a talking point across the gaming industry. On paper, the games could not be more different. Marathon represents a major AAA production backed by one of the most recognizable studios in modern multiplayer gaming. Bungie helped define the console shooter genre with Halo and later built one of the most successful live service games ever with Destiny.
Slay the Spire 2, on the other hand, follows in the footsteps of a game that began as a relatively modest indie project. The original Slay the Spire became a phenomenon through word of mouth, innovative deckbuilding mechanics, and nearly endless replayability. Over time it established itself as one of the most influential roguelike games ever made, inspiring countless titles across the strategy and indie scenes.
The sequel appears to be benefiting from that legacy. Players already familiar with the original have eagerly jumped into the follow up, while newcomers are discovering the formula that blends card based strategy with roguelike progression. The result is a launch that rivals or exceeds many major AAA releases in terms of player engagement.
Meanwhile, Marathon enters a much more competitive space. Extraction shooters have grown rapidly in recent years, with titles like Escape from Tarkov helping popularize the format. However, the genre is also known for having a steeper learning curve and a more niche audience compared to mainstream shooters.
Early player numbers do not necessarily define a game’s long term success, especially for live service titles designed to evolve over time. Bungie’s experience running ongoing multiplayer ecosystems could allow Marathon to grow steadily through updates, events, and community driven momentum.
Still, the comparison between the two launches highlights an interesting shift in the modern games industry. A sequel to a beloved strategy roguelike has managed to pull in nearly five times the players of a major AAA shooter on day one. For many observers, it reinforces a growing trend where strong design, clear identity, and passionate communities can rival even the largest development budgets.
Whether these numbers hold over the coming weeks remains to be seen. But for now, Slay the Spire 2 has delivered one of the most striking launch moments of the year, proving that sometimes the most unexpected games can dominate the conversation.













