The proposed Days Gone sequel included plans for cooperative survival gameplay, according to former game director Jeff Ross. Although the project never received the green light, his comments offer a glimpse of how the follow-up could have expanded beyond the original’s single-player experience.
Speaking during a livestream with David Jaffe in April 2021, Ross confirmed that the sequel pitch included “a shared universe with co-op play.” He described an experience where survivors could work together, develop a clubhouse or crew, and confront the game’s dangerous Freaker hordes.
The multiplayer concept would have complemented the main narrative. Ross explained that storytelling was a strength of the original and that he wanted to build on it, with co-op serving as a secondary mode using the world, assets and gameplay systems the team had already established.
Co-op had also been considered for the first Days Gone. According to Ross, the team ultimately had to make concessions about what it could deliver, leaving the idea as something to explore in a potential sequel.
His references to developing a clubhouse have sometimes been described as plans for base building. However, the public comments did not establish how extensive that feature would have been. Detailed construction, resource management and base-defence systems were not confirmed.
Ross later outlined further ambitions for the sequel, including continuing Deacon and Sarah’s relationship, creating a more dynamic open world and introducing improvements such as swimming. He viewed a follow-up as an opportunity to address weaknesses in the original while expanding its strongest features.
These details concern the original, unsuccessful sequel pitch rather than a newly announced project. They reveal the direction its director hoped to take: a story-led sequel with an additional way for players to survive the world of Days Gone together.