ILL is an upcoming first person survival horror title from indie developer Team Clout Inc., positioning itself as a brutally realistic take on the genre with a heavy focus on atmosphere, physical interaction, and visceral combat.
Set within a decaying research facility consumed by an unknown and hostile force, the game places players in a tightly controlled environment where survival depends on careful exploration, resource management, and situational awareness. The world is designed to feel oppressive and unpredictable, with narrow corridors, collapsing interiors, and unsettling sound design constantly reinforcing tension.
Combat in ILL leans into realism rather than power fantasy. Weapons carry physical weight, require maintenance, and respond dynamically during encounters. Enemies react to damage in disturbing ways, with a detailed dismemberment system allowing creatures to be injured, crippled, or torn apart depending on how fights unfold. Encounters are intended to feel chaotic and dangerous, forcing players to adapt rather than rely on scripted outcomes.
Beyond combat, ILL places strong emphasis on environmental interaction and puzzle solving. Objects can be manipulated using physics based systems, and progression often involves navigating hazards, managing limited inventory space, and making difficult decisions about when to fight or avoid confrontation altogether. Survival mechanics play a constant role, ensuring that ammunition, health items, and equipment upgrades are never taken for granted.

Visually, the game showcases a grim and grounded aesthetic powered by Unreal Engine 5, with detailed environments, realistic lighting, and unsettling creature designs that lean into body horror. Advanced audio design further enhances immersion, using spatial sound cues to disorient players and heighten the sense of vulnerability.
While a release date has not yet been confirmed, ILL is shaping up to be a notable entry for fans of intense survival horror experiences. Its focus on realism, physicality, and sustained tension suggests a game that aims to challenge players not just with scares, but with constant pressure and consequence driven gameplay.






