Head of Xbox Game Studios Matt Booty made an appearance on the Kinda Funny Gamescast on Wednesday. It wasn’t long before the topic of Rare’s new IP ‘Everwild’ was brought up.
It was recently reported that the game was “rebooted” with Banjo Kazooie’s lead designer Gregg Mayles now taking the helm. Booty was quick to say that he felt calling it a “reset” was much too extreme:
“When you look at it from the outside, when you hear a word like ‘reset’ and maybe ‘restructure’, I’ll just say that those are probably a little more definite, a little more extreme than what really happens as a game comes to life.
Mark Turmell (NBA Jam creator) used to say that a game gets made a thousand small decisions at a time. That every day, you’re making hundreds of small decisions and at the end of however long you work on the game, they all add up. And I think that’s where the Everwild team is right now.”
Booty explained that he has access to games in development for extended periods of time and as a result he gets to see all of the rough days and “magic” days during the development, a typical thing that all development studios go through.
“[The team] is trying to make sure that they’ve got something special. We’ve shown a glimpse of a world, you’ve seen the art style that the team has got, but we want to get it right… it’s just natural that a team’s going to kind of go through some of that process.”
He did explain that more details will me made available “when the team has got cool stuff to show” and that they don’t want to “keep things hidden for too long”.