Skill based match making has been a hot topic in the Warzone community for a while, and now leaker has come forward with evidence that could add even more fuel to that fire.

Players have believed for a while now that money based incentives are involved when it comes to who you go up against in matchmaking.
While the SBMM system can be altered in order for bad players to access easier lobbies, there has been a theory circulating for the past couple of years that there is a different system at play.
Fans have suspected that Call of Duty developers are gifting players who bought extra content easier lobbies due to pro player theories and a public patent.
A thread on Reddit which is filled with users who are “no longer bound by their NDA”, a post which has since been deleted made its way into the thread.
It claimed that the microtransaction matchmaking is actually a thing and went into detail about just how it works.
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The post read “Gamers who follow gaming news might have heard about this already because of patents, but Activision does indeed have a fully functional matchmaking algorithm for Call of Duty which matches players against each other based on a combination skill, purchased microtransactions and preferred weapon used in-game.”
“What I mean with that is for example if a skilled player purchases a $20 skin for a sniper rifle, the matchmaking system will match them against a lesser skilled player who also liked to use that particular sniper rifle but isn’t good with it”.
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“The goal of the system is to give the lesser skilled player the false impression that the skilled player is doing better than them due to them having purchased the skin, hopefully resulting in the lesser skilled player also purchasing that same skin.”
“I know for a fact that this system has been tested in the final release of a game and that it indeed resulted in a significant increase of microtransaction sales during the test. I don’t know if the system is currently active as I’m no longer at the company.
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Players seemed to be shocked at this information as this system basically rewards players who have spent more money in-game.
Of, course there is no way to know if this is actually the case, although Activision PR had claimed during the original patent controversy that a system like this existed but had never actually been used in the game.
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Activision have not addressed these comments but it will be interesting to see them deal with these issues following the ongoing discrimination lawsuit.
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