An artist has gave fans some insight into what Skyrim would look like if it was made using next-gen Unreal Engine 5.
If Skyrim was created in 2021 using next-gen Unreal Engine 5 technology, there is no doubt it would be absolutely amazing.
Well now we can get a glimpse of what it would look like thanks to a talented artist who has recreated Skyrim as if it was made with Unreal Engine 5.
The video showing off what the title would look like when created with next-gen technology was created by Chris G who is known for recreating classic Bethesda RPGs using new Unreal Engine software.
It was only a few months ago that we saw Chris G create Fallout New Vegas in Unreal Engine 4, now he has taken things to the next level as he recreates Skyrim in Unreal Engine 5.
Chris said “This is just a test I made over the last few days using some of my pre-existing materials to see how well they would work with Unreal Engine 5 using nanite.”
“All the assets were made very simply by creating primitives and using displacement maps to add the details. Most of the assets are a million plus tris and the tower itself is around 11 million.”
He also went on to say “Having said that, the entire scene never went over 2 million tris in view at a time according to the nanite stats. The only assets not made by me are the landscape material used in the distance and the pine trees. Using DLSS quality mode I was able to get a solid 70ish fps with a few dips into the low 60s mainly when looking at the trees.”
Artists and designers have been most impressed with Unreal Engine 5 as it offers so much flexibility and has been branded one of the most powerful game engines to date.
Developers are now able to add huge cinematic assets into scenes in the game without having to make any adjustments.
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